Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Major Evans's scout ship is one of the first on the scene to rescue the survivors of a disaster but Major Evans fail to help. Gain an Enemy. |
1 |
22 |
Major Evans's ship is damaged, and Major Evans have to hitch-hike Major Evans's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Major Evans's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Major Evans botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Major Evans inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
33 |
An investigation takes on a dangerous turn. |
5 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |