Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
24 |
Continued as Rogue (Enforcer). |
3 |
27 |
A police detective or rival criminal forces Malcolm Terry to flee and vows to hunt Malcolm Terry down. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Malcolm Terry's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Malcolm Terry's trade routes and contacts, forcing Malcolm Terry to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |