Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Mario Casey's actions. The ship suffers severe damage and Mario Casey is blamed for the disaster. Mario Casey is court - martialled and discharged. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Mario Casey's Contacts or Allies betrays Mario Casey, ending Mario Casey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
28 |
Defeated a prison gang. Gain an Enemy. |
4 |
28 |
Continued as Prisoner (Inmate). |
4 |
32 |
Vocational Training. |
5 |
32 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
36 |
Beaten by a prison gang. |
5 |
36 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |