Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Explosives as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Mason Remmington left the community. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Pick up potentially useful information using Mason Remmington's psychic powers. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
27 |
Gain a mentor. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Attempt to use powers for personal gain, but it backfires. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Severely injured. Owe 10,000 for medical bills. |
5 |
38 |
Gain Enemy if Mason Remmington don't already have one. |