Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Mathew Graves do not know what happened to Mathew Graves. There is a gap in Mathew Graves's memory. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
22 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
22 |
Failed to qualify for Ground Assault (Marine). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Surveyor). |
3 |
25 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
26 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Voluntarily left Wanderer |
5 |
29 |
Became a Citizen (Worker). |
5 |
31 |
Mathew Graves is rewarded for Mathew Graves's diligence or cunning. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
36 |
Mathew Graves learn something Mathew Graves should not have – a corporate secret, a political scandal – which Mathew Graves can profit from illegally. |
6 |
36 |
Gain a criminal contact. |