Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Mathew Shapter's time in the scouts. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
24 |
Became a Citizen (Worker). |
3 |
27 |
Mathew Shapter learn something Mathew Shapter should not have – a corporate secret, a political scandal – which Mathew Shapter can profit from illegally. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Opponents of Mathew Shapter's belief system ambush Mathew Shapter. |
6 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Mathew Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired at age 39. |