Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
23 |
Become deeply involved in politics on Matt McDermot's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
23 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
23 |
Voluntarily left Administrator |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Matt McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Citizen (Worker). |
4 |
26 |
Matt McDermot's business expands, Matt McDermot's corporation grows, or the colony thrives. |
4 |
29 |
Promoted to Citizen (Worker) rank 1. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
31 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
33 |
Matt McDermot is sent to a new community or parish to preach The Word among the poor. |
6 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
35 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Matt McDermot have been following false teachings! |