Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Given advanced training in a specialist field |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Continued as Rogue (Pirate). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |