Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Maxie Fox's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Risk Maxie Fox's fortune on a possibility lucrative deal and win. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
5 |
35 |
Foiled an attempted crime onboard Maxie Fox's ship or in Maxie Fox's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
5 |
37 |
Attempt at commissioned failed. |
5 |
37 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |