Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
23 |
Caught cheating in some fashion, advancing Maxwell Brew's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
A disaster or war strikes. |
2 |
23 |
The planetary government interferes with Maxwell Brew's research for political or religious reasons. Maxwell Brew continue working openly and gain an Enemy. |
2 |
23 |
Gain an Enemy |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Scholar (Field Researcher) with previous rank. |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Returned to Scholar (Scientist). |
4 |
30 |
A disaster or war strikes. |
4 |
30 |
The planetary government interferes with Maxwell Brew's research for political or religious reasons. Maxwell Brew continue working secretely. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |