Maxwell Russell  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 39 M 2 (-2) 2 (-2) 2 (-2) 7 (0) 4 (-1) 2 (-2)222742
Foolhardy
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Sensors) 1
Mechanic 0
Medic 0
Persuade 0
Recon 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Drifter Scavenger 01
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 01
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Hard times caused by a lack of interstellar trade costs Maxwell Russell Maxwell Russell's job.
2 21 Failed to qualify for Surveyor (Scout).
2 21 Became a Drifter (Scavenger).
2 25 Find valuable salvage.
2 25 Forced to muster out.
3 25 Failed to qualify for Infantry (Army).
3 25 Submitted to the draft.
3 25 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A good deal ensures Maxwell Russell is living the high life for a few years.
4 29 Continued as Merchant (Merchant Marine).
4 31 Imperial trade restrictions force Maxwell Russell out of business.
5 31 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Maxwell Russell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 35 Voluntarily left Missionary/Humanitarian
6 35 Failed to qualify for Free Trader (Merchant).
6 35 Switched to Drifter (Wanderer).
6 39 Attempted a risky adventure and was wildly successful.
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