Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Maxwell Shea to flee and vows to hunt Maxwell Shea down. Gain an Enemy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
25 |
Gain Enemy if Maxwell Shea don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
26 |
Maxwell Shea do not know what happened to Maxwell Shea. There is a gap in Maxwell Shea's memory. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
27 |
Public opinion turns on Maxwell Shea. |
5 |
27 |
Failed to qualify for Free Trader (Merchant). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
31 |
Maxwell Shea is sent to a new community or parish to preach The Word among the poor. |
7 |
34 |
Voluntarily left Mainstream Believer |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
35 |
Find valuable salvage. |