Maxwell Winn  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 39 M 3 (-1) 2 (-2) 7 (0) 5 (-1) 9 (1) 10 (1)32759A
Fiery, Self-Centered
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Drive 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Pilot 0
Profession (Hostile Environment) 0
Science (Social Sciences/Sophontology) 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Citizen Worker 03
 
Name Type Affinity Enmity Power Influence Species
Gracie Credge Contact 2 1 3 1 Sylean (F/71)
Gracie Credge is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Find valuable salvage.
2 22 Continued as Drifter (Scavenger).
2 23 Attacked by enemies and injured.
2 23 Injured. Fully recovered. Owe 2,500 for medical bills.
2 23 Gain Enemy if Maxwell Winn don't already have one.
3 26 Voluntarily left Scavenger
3 26 Became a Citizen (Worker).
3 29 Advanced training in a specialist field.
4 30 Continued as Citizen (Worker).
4 34 Maxwell Winn learn something Maxwell Winn should not have – a corporate secret, a political scandal – which Maxwell Winn can profit from illegally.
4 34 Gain a criminal contact.
5 34 Continued as Citizen (Worker).
5 35 Maxwell Winn's business expands, Maxwell Winn's corporation grows, or the colony thrives.
5 38 Forced to muster out.
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