Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Melville Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Melville Weakman fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Melville Weakman's time in the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
38 |
Melville Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |