Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Melvin Hand learn something Melvin Hand should not have – a corporate secret, a political scandal – which Melvin Hand can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Melvin Hand is rewarded for Melvin Hand's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Melvin Hand is rewarded for Melvin Hand's diligence or cunning. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
A revolution, attack or other unusual event throws Melvin Hand's life into chaos, forcing Melvin Hand to leave the planet. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Melvin Hand's Contacts or Allies betrays Melvin Hand, ending Melvin Hand's career. That Contact or Ally becomes a Rival or Enemy. |