Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Failed to qualify for Enforcer (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Severely injured. Fully recovered. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
26 |
Find valuable salvage. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Good fortune |
5 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Drafted into Cavalry |