Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Merl McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Corporate (Citizen). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Good fortune |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Became a Rogue (Enforcer). |
5 |
36 |
Involved in a feud with a rival criminal organization. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 1. |