Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Switched to Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Merlin Teague's Contacts or Allies betrays Merlin Teague, ending Merlin Teague's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Cavalry (Army). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Drafted into Flight |
5 |
29 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Merlin Teague is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
35 |
Amnesia. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
39 |
Betrayed by a friend. One of Merlin Teague's Contacts or Allies betrays Merlin Teague, ending Merlin Teague's career. That Contact or Ally becomes a Rival or Enemy. |