Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
20 |
Involved in a feud with a rival criminal organization. |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes wrong; Merrill Collins and several others are captured and mistreated by the enemy. Gain Merrill Collins's jailer as an Enemy. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Merrill Collins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Merrill Collins's business expands, Merrill Collins's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |