Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Merrill Griffin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Infantry (Army). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Merrill Griffin went above and beyond the call of duty. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
24 |
Returned to Drifter (Scavenger). |
4 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Failed to qualify for Field Researcher (Scholar). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Merrill Griffin's Contacts or Allies betrays Merrill Griffin, ending Merrill Griffin's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Citizen (Worker). |
6 |
34 |
Advanced training in a specialist field. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |