Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Merritt Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
A revolution, attack or other unusual event throws Merritt Askew's life into chaos, forcing Merritt Askew to leave the planet. |
4 |
24 |
Returned to Drifter (Barbarian). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Amnesia. |
6 |
36 |
Forced to muster out. |