Millard Grimaldi  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 39 M 6 (0) 6 (0) 14 (2) 7 (0) 11 (1) 6 (0)1 (-2)66E7B6
Beer belly
 
Skills
Admin 0
Athletics 0
Deception 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Explosives 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Profession (Worker/Civil Engineering) 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent34
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Irving Dickman Enemy 0 4 2 0 Humaniti (M/46)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 An investigation takes on a dangerous turn.
2 23 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Befriended by a senior agent.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 31 Millard Grimaldi's work ends up coming home with Millard Grimaldi, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Failed to qualify for Explorer (Scout).
5 31 Became a Drifter (Wanderer).
5 33 Encounter a Psionic institute.
5 33 Tested for psionic powers
6 35 Continued as Drifter (Wanderer).
6 37 Attacked by enemies that Millard Grimaldi easily defeat.
6 37 Gain Enemy if Millard Grimaldi don't already have one.
6 39 Promoted to Drifter (Wanderer) rank 1.
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