Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
20 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
20 |
Failed to qualify for Corporate Agent (Agent). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
21 |
Suffer from a life-threatening illness. |
4 |
21 |
Failed to qualify for Surveyor (Scout). |
4 |
21 |
Switched to Drifter (Wanderer). |
4 |
23 |
Attacked by enemies that Minnie Watkins easily defeat. |
4 |
23 |
Gain Enemy if Minnie Watkins don't already have one. |
4 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
25 |
Voluntarily left Wanderer |
5 |
25 |
Failed to qualify for Broker (Merchant). |
5 |
25 |
Submitted to the draft. |
5 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
27 |
time as a ruler or playboy gives Minnie Watkins a wide range of experiences. |
7 |
30 |
Continued as Noble (Administrator). |
7 |
31 |
Become deeply involved in politics on Minnie Watkins's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
34 |
Continued as Noble (Administrator). |
8 |
38 |
Inherit a gift from a rich relative. |