Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Display heroism in battle, saving the whole ship. |
2 |
23 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
23 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
23 |
Voluntarily left Flight |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
26 |
Made lifelong friends. Gain 3 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Monroe Gibson's normal circles. Gain a Contact. |