Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Monroe Knight's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Risk Monroe Knight's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Opponents of Monroe Knight's belief system ambush Monroe Knight. |
3 |
27 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
Expose or are involved in a scandal of some sort. |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Monroe Knight's Contacts or Allies betrays Monroe Knight, ending Monroe Knight's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Switched to Entertainer (Artist). |
6 |
34 |
Works is especially well received and popular, making Monroe Knight a minor celebrity |
6 |
34 |
Promoted to Entertainer (Artist) rank 1. |
7 |
34 |
Continued as Entertainer (Artist). |
7 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Promoted to Entertainer (Artist) rank 2. |