Crewman Monroe Spice  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Vlazhdumecta 39 M 9 (1) 7 (0) 5 (-1) 3 (-1) 7 (0) 10 (1)1 (-2)97537A
Shocked, Conservative
 
Skills
Admin 1
Art (Performing) 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Clairvoyance 0
Deception 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Melee 0
Persuade 0
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 02
Army Army Support Private01
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Good fortune
2 22 Continued as Entertainer (Journalist).
2 26 An investigation, tour, project or expedition goes wrong, stranding Monroe Spice far from home.
3 26 Failed to qualify for Broker (Merchant).
3 26 Submitted to the draft.
3 26 Became a Army (Army Support) with the new title Private.
3 27 Assigned to a peacekeeping role.
4 30 Voluntarily left Army Support
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 Encounter a Psionic institute.
5 38 Tested for psionic powers
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