Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Monroe Sweet into bankruptcy. Monroe Sweet salvages what Monroe Sweet can. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
22 |
Rewarded for a successful mission. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Voluntarily left Corporate Agent |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Nearly killed. Owe 20,000 for medical bills. |