Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Citizen (Worker). |
2 |
25 |
Mont Frazier is rewarded for Mont Frazier's diligence or cunning. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Mont Frazier learn something Mont Frazier should not have – a corporate secret, a political scandal – which Mont Frazier can profit from illegally. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Mont Frazier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |