Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Morgan Hanson have no idea what happened to Morgan Hanson – they found Morgan Hanson's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
28 |
Morgan Hanson's work ends up coming home with Morgan Hanson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Drafted into Infantry |