Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Nathaniel Cowen's ship is damaged, and Nathaniel Cowen have to hitch-hike Nathaniel Cowen's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
20 |
Failed to qualify for Merchant Academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Nathaniel Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Performer (Entertainer). |
3 |
21 |
Continued as Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Navy (Flight) with the new title Crewman. |
4 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
29 |
Continued as Navy (Flight). |
5 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Surveyor) with previous rank. |
6 |
34 |
Psychologically damaged by Nathaniel Cowen's time in the scouts. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 1. |