Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Newman Nicol's scout ship is one of the first on the scene to rescue the survivors of a disaster but Newman Nicol fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Newman Nicol's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
26 |
When dealing with an alien race, Newman Nicol botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Newman Nicol easily defeat. |
4 |
31 |
Gain Enemy if Newman Nicol don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
38 |
Gain Enemy if Newman Nicol don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |