Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Befriended by a senior agent. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Newman Rouse's Contacts or Allies betrays Newman Rouse, ending Newman Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Newman Rouse's business or ship thrives. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |