Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Newton Buckman's ship is damaged, and Newton Buckman have to hitch-hike Newton Buckman's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
20 |
Entered University. |
2 |
22 |
A prank goes horribly wrong. Gain an Enemy |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Newton Buckman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Newton Buckman's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |