Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Okey Green's Contacts or Allies betrays Okey Green, ending Okey Green's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Rogue (Thief). |
4 |
30 |
Betrayed by a friend. One of Okey Green's Contacts or Allies betrays Okey Green, ending Okey Green's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
34 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
36 |
One of Okey Green's pieces of art is stolen, and the investigation brings Okey Green into the criminal underworld. |