Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Make an unexpected connection outside Omer Marsden's normal circles. Gain a Contact. |
3 |
25 |
Voluntarily left Merchant Marine |
3 |
25 |
Became a Scout (Surveyor). |
3 |
28 |
Omer Marsden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Omer Marsden fail to help. Gain an Enemy. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Accused of a crime |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
35 |
Assigned to difficult or backbreaking labour. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |