Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Orie Payne to flee and vows to hunt Orie Payne down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Gained a contact. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find Ancient Technology. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Orie Payne's Contacts or Allies betrays Orie Payne, ending Orie Payne's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Entertainer (Artist). |
7 |
37 |
Orie Payne is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |