Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Orville Moynihan's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A series of bad deals and decisions force Orville Moynihan into bankruptcy. Orville Moynihan salvages what Orville Moynihan can. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Orville Moynihan's Contacts or Allies betrays Orville Moynihan, ending Orville Moynihan's career. That Contact or Ally becomes a Rival or Enemy. |