Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Returned to Rogue (Thief). |
6 |
36 |
Involved in the planning of an impressive heist. |
6 |
39 |
Promoted to Rogue (Thief) rank 2. |