Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Park Suchet left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A sudden war destroys Park Suchet's trade routes and contacts, forcing Park Suchet to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Courier). |
3 |
24 |
Moved to a new world. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Park Suchet's ship is ambushed by enemy vessels. Park Suchet successfully bargain with them. |
5 |
31 |
Voluntarily left Courier |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
32 |
Surrounded and outnumbered by the enemy, Park Suchet hold out until relief arrives. |
5 |
35 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Army (Army Support). |
6 |
38 |
Assigned to a planet with a hostile or wild environment. |