Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Pewa-pab We-ko-Wew do not know what happened to Pewa-pab We-ko-Wew. There is a gap in Pewa-pab We-ko-Wew's memory. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A series of bad deals and decisions force Pewa-pab We-ko-Wew into bankruptcy. Pewa-pab We-ko-Wew salvages what Pewa-pab We-ko-Wew can. |
4 |
25 |
Failed to qualify for Worker (Citizen). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
27 |
Failed to qualify for Field Researcher (Scholar). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
31 |
Find valuable salvage. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
32 |
Severely injured. Owe 5,000 for medical bills. |
7 |
32 |
Died at age 32 |