Phil Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 39 M 9 (1) 9 (1) 7 (0) 6 (0) 5 (-1) 8 (0)997658
Willpower
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Fencing) 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment/Low-G) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Rogue Enforcer 22
 
Term Age History
1 18 Failed to qualify for Worker (Citizen).
1 18 Became a Drifter (Wanderer).
1 22 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 25 Attacked by enemies that Phil Carson easily defeat.
2 25 Gain Enemy if Phil Carson don't already have one.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 29 Phil Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Rogue (Enforcer).
4 31 Phil Carson spend months in the dangerous criminal underworld.
4 33 Promoted to Rogue (Enforcer) rank 1.
5 33 Continued as Rogue (Enforcer).
5 34 Phil Carson spend months in the dangerous criminal underworld.
5 37 Promoted to Rogue (Enforcer) rank 2.
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