Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Phil Chapman spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Gain a contact in an alien race. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Phil Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Phil Chapman fail to help. Gain an Enemy. |
2 |
25 |
Phil Chapman's ship is damaged, and Phil Chapman have to hitch-hike Phil Chapman's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Phil Chapman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
38 |
Forced to muster out. |