Crewman Philip McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 39 M 7 (0) 5 (-1) 8 (0) 11 (1) 6 (0) 3 (-1)758B63
Good-natured
 
Skills
Animals 0
Athletics 0
Carouse 0
Diplomat 0
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 0
Science (Robotic Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Navy Engineer/Gunner Petty Officer, 3rd class23
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Arkfuksruedharz Khaengza Rival 1 3 6 3 Vargr, Imperium (M/79)
An incident occured.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Nearly killed. Owe 20,000 for medical bills.
2 21 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Philip McKee join a gambling circle on board.
2 25 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 25 Continued as Navy (Engineer/Gunner).
3 26 Abuse Philip McKee's position for profit.
3 29 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 29 Continued as Navy (Engineer/Gunner).
4 33 During a battle, defeat or victory depends on Philip McKee's actions. The ship suffers severe damage and Philip McKee is blamed for the disaster. Philip McKee is court - martialled and discharged.
5 33 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Bankrupted by a rival. Gain the other trader as a Rival.
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