Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Voluntarily left Enforcer |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Price Foster learn something Price Foster should not have – a corporate secret, a political scandal – which Price Foster can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
A revolution, attack or other unusual event throws Price Foster's life into chaos, forcing Price Foster to leave the planet. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Price Foster survey an alien world. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |