Prince Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 39 M 6 (0) 6 (0) 3 (-1) 5 (-1) 12 (2) 8 (0)6635C8
Self-Disciplined
 
Skills
Deception 1
Diplomat 0
Drive 0
Electronics 0
Gunner (Capital) 1
Medic 0
Persuade 1
Profession (Sports) 0
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Citizen Corporate 12
Merchant Free Trader 11
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Find Ancient Technology.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Suffer from a life-threatening illness.
3 26 Became a Citizen (Corporate).
3 27 Prince Greerson's business expands, Prince Greerson's corporation grows, or the colony thrives.
3 30 Forced to continue current assignment.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 33 A revolution, attack or other unusual event throws Prince Greerson's life into chaos, forcing Prince Greerson to leave the planet.
5 33 Became a Merchant (Free Trader).
5 37 Embroiled in legal trouble.
5 37 Promoted to Merchant (Free Trader) rank 1.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙