Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Involved in the planning of an impressive heist. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
31 |
A police detective or rival criminal forces Reginald McLusky to flee and vows to hunt Reginald McLusky down. Gain an Enemy. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Reginald McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |