Term |
Age |
History |
---|
1 |
12 |
Entered Military Academy(Marine Academy) |
1 |
15 |
A prank goes horribly wrong. Gain an Enemy |
1 |
15 |
Kicked out of military academy. |
2 |
15 |
Became a Scholar (Physician). |
2 |
17 |
Entangled in a bureaucratic or legal morass that distracts Rex Miller from Rex Miller's work. |
2 |
19 |
Promoted to Scholar (Physician) rank 1. |
3 |
19 |
Continued as Scholar (Physician). |
3 |
21 |
Cheated in some fashion, advancing Rex Miller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
21 |
Gain an Enemy |
3 |
23 |
Promoted to Scholar (Physician) rank 2. |
4 |
23 |
Voluntarily left Physician |
4 |
23 |
Became a Navy (Flight) with the new title Crewman. |
4 |
26 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
26 |
Became a Citizen (Corporate). |
5 |
28 |
A revolution, attack or other unusual event throws Rex Miller's life into chaos, forcing Rex Miller to leave the planet. |
6 |
28 |
Returned to Scholar (Physician). |
6 |
32 |
Win a prestigious prize for Rex Miller's work. |
6 |
32 |
Promoted to Scholar (Physician) rank 3. |
7 |
32 |
Voluntarily left Physician |
7 |
32 |
Became a Scout (Explorer). |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |