Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Rolla George botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Rolla George's ship is damaged, and Rolla George have to hitch-hike Rolla George's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Rolla George's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rolla George fail to help. Gain an Enemy. |
2 |
26 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
Commanding officer takes an interest in Rolla George's career. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |