Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Roman Saxon do not know what happened to Roman Saxon. There is a gap in Roman Saxon's memory. |
3 |
22 |
Failed to qualify for Explorer (Scout). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
23 |
Became a Scout (Courier). |
4 |
24 |
Spend several years jumping from world to world in Roman Saxon's scout ship. |
5 |
27 |
Voluntarily left Courier |
5 |
27 |
Returned to Drifter (Wanderer). |
5 |
30 |
Attacked by enemies and injured. |
5 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Gain Enemy if Roman Saxon don't already have one. |
5 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Roman Saxon do not know what happened to Roman Saxon. There is a gap in Roman Saxon's memory. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Roman Saxon come into conflict with a splinter group Roman Saxon's own religion which maintains Roman Saxon's version is the wrong one. Gain 1 Rivals. |