Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Rraerzsallthuez Koerrdolllo's work ends up coming home with Rraerzsallthuez Koerrdolllo, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Rraerzsallthuez Koerrdolllo run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Gained a contact. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Rraerzsallthuez Koerrdolllo into bankruptcy. Rraerzsallthuez Koerrdolllo salvages what Rraerzsallthuez Koerrdolllo can. |